How to Equip Your Super Art in Cup Head

While taking a stroll across the Inkwell Isles, defeating bosses and taking contracts, you lot may notice a series of buildings you can interact with called the Mausoleums. There is one on each Isle, and if you manage to parry all the ghosts before they can get to the urn in the middle, and so you are rewarded by the magical Legendary Chalice with i of three usable Super Arts. When you get together all v cards in your Super Meter y'all tin activate whichever Super Art you have equipped, which tin give you a massive bonus during boss battles. Although all of these Super Arts are extremely powerful, which one is the best? Which is the most useful, most powerful and can exist used on the most bosses?

3) Super Art II - Invincibility

Invincibility in Activeness

Out of all three Super Arts, Invincibility is the least useful overall with quite a few drawbacks when compared to the other ii. Co-ordinate to the game description, this Super Art allows yous to "Cross the astral plane to become invulnerable for a brusk time," which sounds great on paper but in practice information technology has a few weather that make it less practical.

Get-go and foremost is that the invincibility you gain doesn't concluding long, so it is better for specific areas where you lot struggle rather than gaining an advantage over the boss. Second is that the Super Meter doesn't fill up upwards while Invincibility is still agile so time you put in hit the boss won't build up any energy, which is important since this is the only Super Art that specializes in defense rather than offense.

While non the most useful of Super Arts, Invincibility does have its perks, non to mention that beingness invulnerable, even if it is for a brusque while, is a useful ability for getting past a peculiarly difficult phase and learning assault patterns.

Super Stats.

  • Only lasts for several seconds
  • Doesn't let damage from projectiles or falling
  • Super Meter doesn't fill upwardly while information technology's in utilise

Super is Best For

  • Personally hard bosses
  • Lots of projectiles or minions
  • Getting through Pacifist runs in Run and Gun levels

How to Go This Super

2) Super Fine art I - Free energy Beam

Energy Beam in Activeness

The offset Super Art yous gain, the Energy Axle, does quite a bit of damage and serves as a wonderful introduction to these new powers. Later on beating the kickoff Mausoleum and achieving this Super Fine art you are now able to perform a kind of ultimate attack, which is described in game as "A devastating attack spills from your caput. Horizontal merely (ground or air)."

This does bring upward one of the disadvantages to this weapon though, the fact that information technology is only for horizontal use which makes it hard or even impossible to use on some boss phases. There is also the added difficulty that if the platform in the stage moves you have a chance of falling and losing health, or once the fine art is performed it is possible that you can get hit right after from an attack you weren't able to dodge.

However, the Energy Beam is about useful for taking out smaller enemies while also hitting the boss, and it does excellent damage where information technology tin exist used, making it pretty great for dealing with most bosses.

Super Stats.

  • Does 87 harm
  • Simply horizontal shots
  • Won't have harm until Super is washed

Super is Best For

  • Taking out killable many minions
  • Long range attacking
  • Non-moving platforms

How to Get This Super

1) Super Art 3 - Giant Ghost

According to the description, this Super Art allows y'all to "Maneuver your spirit and trunk simultaneously for maximum damage," and while that may audio confusing, one time you principal using the Giant Ghost in that location can be no contest for what the all-time Super Art is.

When activated, the buff soul of Cuphead or Mugman rises from their bodies and moves around the screen in any direction y'all bespeak the joystick, yet the ghost moves continuously and needs to be regulated to keep that position. While this is challenging it isn't impossible, and one of the many suggested ways to use it is to lock yourself in place then you tin direct the ghost while not running caput first into any projectiles.

This may take some time to get the hang of, but the benefits for doing so are enormous, including doing substantially more damage than the Energy Beam, existence able to reach whatever dominate anywhere on screen, and giving y'all a pink heart to parry when information technology runs out to give you more energy to practice even more harm. Overall this Super Art is a beast, and if yous can tame it y'all can take out whatsoever boss you come up beyond.

Super Stats.

  • Does four harm per hit, MAX 112 damage
  • Dashing does not bear on the Ghost
  • Gives a parry-able heart when this Super is washed

Super is All-time For

  • Motionless or hard to reach bosses
  • Levels without many minions
  • Fixed platforms

How to Get This Super

What do you think of our choices? What is your favorite Super? Allow us know your opinions in the comment section down below.

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